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Luke Plunkett of Kotaku wrote that although the world was "very pretty", it is "badly in need of a tutorial" and "somehow worse than its alpha".
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James Davenport of PC Gamer criticized the repetitiveness of the game, calling it "shallow" and "boring".
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The full release of the game has been criticized for its region-based progression system and balancing issues. In September 2019, von Funck announced that the game would be officially released via Steam on September 30, and that purchasers of the alpha release would receive a Steam key for free. During its alpha release, many players were concerned about further development of the game due to the general lack of updates from von Funck, with many considering the game to be vaporware, despite him stating several times during development that the game was still being worked on.
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At the time, the game's download server suffered a DDoS attack, which von Funck later admitted was an unexpected event that "traumatized" him. Īn alpha version of Cube World was first released on Picroma's website on July 2, 2013, but was eventually made unable to be repurchased. In January 2012, it was erroneously reported that Minecraft's developer Mojang had hired von Funck to help support him in developing Cube World. He was later joined by his wife, Sarah von Funck, who contributed the game's sprites and assisted in implementing new content. Development Ĭube World began development in June 2011, with designer Wolfram von Funck describing it as a 3D voxel-based game with a focus on exploration and role-playing game elements, citing games such as The Legend of Zelda, Secret of Mana, and World of Warcraft as inspiration. Crafting is also a part of the game it allows players to create food, potions, weapons, and armor, as well as cosmetics. Players can also tame animals, such as sheep or turtles, which fight alongside them, or, in some cases, can be ridden to traverse the world more quickly. The world is populated with monsters and creatures that can be killed for better armor and weapons, which results in stronger stats and abilities and allows players to choose specializations which best suit their playstyle, such as warriors being able to choose between focusing on damage or defensive abilities, or mages focusing on damage or healing abilities. The player then chooses one of four classes: warrior, rogue, ranger, or mage, each of which have access to unique armour, weapons, and abilities. The game features character creation, which involves the player first choosing a race and sex, then customising the look of the character. Players can use items such as hang gliders and boats to traverse the world more quickly. It contains dungeons, including caverns and overworld castles, as well as biomes including grasslands, snowlands, deserts, and oceans. In Cube World, the player explores a large voxel-based world. The maximum Power Level is +100 although it is currently possible for the player to reach Power Level +101 by reaching level 671088545.An in-game screenshot showing a mage character on the overworld.The equation for calculating Power Level is: Power = (101 * level - 81)/(level + 19).Here is a chart showing all of the attainable Power Levels and the levels needed to reach them (Power Levels that aren't listed are omitted because they can't be reached). The maximum Power Level that can be properly used is +100. The Player's Power Level does not always just equal the Player's Level, and it slowly becomes much harder to increase one's Power Level.
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Power Levels are used to determine the strength of most Items and whether the Player is capable of using/wielding said Items. Power Levels function in tandem with the Player's actual level.